Actual Sunlight is a short interactive story about love, depression and the corporation.
The game puts you in the role of Evan Winter, a young professional in Toronto, as he moves through three distinct periods of his life. The story is linear, unavoidable and (hopefully) thought-provoking. You experience his perceptions, fall under the consequences of his decisions, and meet everyone who didn’t change him.
""As someone that lives with depression, much of what the game touches upon felt gut-wrenchingly familiar. The way you start living in your head. The way you try to fix things by indulging in consumerism, as if buying stuff will fix you—as if merely owning THINGS will change your reluctance/inability to actually do much with yourself." " - Read More
"Having been through that and vividly remembering the thoughts and the fantasies (partly because they’re still there), I found playing through Actual Sunlight oddly familiar. I swear I could’ve written at least the first half of the game almost word for word if I set out to create a game on this topic. " - Read More
"Actual Sunlight is a game about living in the throes of depression, the agony of love and the tedium of office work. It’s about life from an angle that both myself and many other gamers probably have never viewed – or more importantly participated. Well… until now. " - Read More