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Multilytheus is a difficult abstract first-person puzzle game about exploring and understanding space.

"[a] fascinating mindbender of a game" — (

Inspired equally by At a Distance, Metroid Prime, Corrypt, Half-Life, Doom, Super Mario 64, 2001: A Space Odyssey (which isn’t a game), and the works of painter Paul Klee (which are also not games), Multilytheus wants to reorient your perspective through an encounter with the unfamiliar. It’s as important to establish connections in your brain as it is between the corridors of Multilytheus if you mean to escape. But is it even a good idea to try to escape?

Multilytheus started with a Maya file called "" As new rooms and the various paths between them were plotted out, the size of this file increased. The file, however, was never renamed, and all of Multilytheus continues to take place in one hallway, although it may appear to be a complex network of tubes.

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