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Data Jammers: FastForward
$2.49
Data Jammers: FastForward is a continuously moving three dimensional driving and destruction game set within a retro wireframe world of impossible race tracks. Prowl twisting bitstreams amidst bizarre geometrical environments enhanced by otherworldly soundscapes as your nimble avatar encounters more dangerous denizens, hazards and boss guardians along the way!

The Deep Grid... The Wilderness....

You've heard the hushed rumors about a "network behind the network"; a sub-cyber matrix of covert datastreams utilized solely by the Dark Powers of the world. Now, after several risky hacks and virtual excursions beyond vast Pulsor City, you know the truth --Ouroboros exists!!

In defiance, you have trained to work for the Good Guys to preserve Freedom by defeating the devious Grid Guardians. You must expose the sinister secrets of those evil villains who use it to conspire and oppress!

Online YOU are a Data Jammer*, an elite virtual commando tasked with one purpose: Infiltrate the virtual Vaults of Ouroboros, the Military Industrial Complex, and take down The System!

Data Jammers: FastForward Features:

+ Zen-inducing frenetic arcade gameplay
+ Arresting 3D visuals and audio
+ Mindbending race tracks
+ Increasingly challenging environments, critters and hazards per level
+ Easy to learn and play
+ Brisk play sessions
+ Excellent replayability
+ Hands on tutorial
+ Supports game controller and good ol' fashioned keyboard

"A casual game with fangs."
- Adam Niese, Pixelsocks

"The Digital Eel guys have done it again: another outrageously retro, tongue-in-cheek, weirdly beautiful, and very inexpensive video game. As if Brainpipe weren't enough, now it's Data Jammers: Fast Forward. What Atari might have produced if they had had a sense of humor and a better CPU. I don't normally flack video games, but these guys' imagination and polish consistently impresses me -- and there's only three of them."
- Ernest Adams, Facebook post

"Data Jammers: FastForward is reminiscent of all that is good in the world. Or at least some of the things that are good in the world, like Tempest and speeding through cyberspace."
- Adam Smith, Rock, Paper, Shotgun

"The colourful, vibrant wireframes, and hypnotic collage of abstract 3-D models screaming past at a million miles per hour is very satisfying on an aesthetic level. If ever there were calls for examples of videogames to be considered as legitimate art, Digital Eel's creations would be amongst the first I'd proffer."
- Steve Blanch, Bytten

"What makes the game a real pleasure, however, are the two things as which Digital Eel always excels; the use of code to produce trippy graphics, and the excellence of the music. Playing Data Jammers is like being at a rave, with glowing Tron-like visuals and a danceable techno score; indeed, weaving and gyrating through the game feels a lot like dance as well."
- Greg Costikyan, Play This Thing!

UPDATE: Please consider supporting "Infinite Space 3: Sea of Stars"--the official sequel to Weird Worlds: Return to Infinite Space. Check out the Kickstarter campaign page, watch Iikka's video, learn more about the game, then pledge, post, pass the word, whatever you can do to help make Sea of Stars a reality!
http://www.kickstarter.com/projects/digital-eel/infinite-space-3-sea-of-stars

*D.O.O.D. (Digital Operative, Optical Data) Avatar
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