Hi! Currently I'm running a Kickstarter and Greenlight for a game I'm developing, called Zenzizenzic.
I would appreciate it immensely if you would take a moment to check it out, maybe give the beta a spin (there's free keys at the bottom for full access beta and there's also a free beta available). And if you like what you see to maybe support the game in one way or another! Every bit of support is very welcome.
Here's some info and goodness about Zenzizenzic!
About the game
Zenzizenzic is a high paced, adrenaline infused, abstract, challenging twin stick shoot 'em up bullet hell game for Windows, Mac and Linux! It features a beautiful, cohesive and abstract art style combined with thrilling, addictive one and two player gameplay along with a soundtrack that is sure to get the adrenaline pumping!
Links: Kickstarter - Greenlight - Website - Wiki
Platforms: Windows, Mac and Linux
Release price: 5.99 Euro / 8.34 USD
Release date: late July
Features of Zenzizenzic
- Single player and local 2 player co-operative. Play with a buddy (aka scapegoat)!
- A large and varied arsenal of weaponry to choose from. We got lasers, pods, charge shots, black holes, time jumps and more to come!
- Blasting beat by bignic, known for the multi-platform hit Zombies.
- Mind blowing speed and amazing movement accuracy. All the tools necessary to get out of the tightest of fits.
- Dynamically increasing difficulty. We can't have things to be too easy right!
- Bonus levels with unique challenges. Earn enough points and you shall be given entry.
What the press is saying so far
“Zenzizenzic can be favorably compared to Geometry Wars, with it’s excellent, minimal art style, high difficulty and precise gameplay. Highly recommend, it’s so damn pretty!" - Hairy Code Money, Alpha Beta Gamer
“Can the world handle it? No. Absolutely not. It’s crazy. If you like crazy, however, you should check it out." - Nathaniel Liles, Cliqist
“Zenzizenzic is an old-school bullet-hell style shmup that looks about as crazy as a game with that name should." - Yannick Lejacq, Kotaku
"For me, Koorevaars first game is finally the legitimate successor to Geometry Wars!" - Benjamin Schmädig, 4Players.de
A bit about myself
Zenzizenzic is being developed by bitHuffel's Ruud Koorevaar. Before starting in November 2012, he didn't know a thing about game design, programming or anything related to game development, except for what was garnered during 15-20 years of playing games. That didn't stop him, though. He set out to realise his passion and learn it all as he’d go. Over the past year and a half he dedicated his life to learn the art of making games and created the team bitHuffel with his good friend Arno de Bruijn. Zenzizenzic is his first fully fledged project and is now reaching a turning point with the Kickstarter and Steam Greenlight campaigns.
Full beta access key!
These are all for Windows and are direct downloads (about 120mb large), and each link is good for 3 hits. Be considerable and don't spam all the links to take away the possible enjoyment of your fellow forum user. To alleviate this I broke up the links a bit, so remove the spaces when copying it over. Enjoy! And if you missed out, there's a free, limited beta available on www.zenzizenzicgame.com!
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