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QRTH-PHYL continues the algorithmic, generative and metaphorical arcade game design ideas last seen in previous hermitgames release Leave Home. The game plays in 3D, is adaptive and fuses elements of documentary. Based on a prototype created in the deep south west of Cornwall circa 2004 it has been (re)developed for PC over the last two years. Built with custom tools, self generating code and a modified AY-3-8912 audio chip.
- original unreleased 2004 prototype that inspired QRTH-PHYL
- original Blockade 1976 service manual and "Random Illogic and Elegant Creeps" technical design article by Lane Hauck, the creator of Blockade
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