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Our vision is a world in which direct giving to the poor is (a) a significant share of overall giving, and (b) the benchmark donors use to evaluate giving to organizations. We seek to set this benchmark through transparency, efficiency, and respect. Our standard: Put at least 90% of every donated dollar in the hands of the poor.
Learn more at http://www.givedirectly.org/
"[a] fascinating mindbender of a game" —IndieGames.com (http://indiegames.com/2013/09/pc_pick_multilytheus.html)
Inspired equally by At a Distance, Metroid Prime, Corrypt, Half-Life, Doom, Super Mario 64, 2001: A Space Odyssey (which isn’t a game), and the works of painter Paul Klee (which are also not games), Multilytheus wants to reorient your perspective through an encounter with the unfamiliar. It’s as important to establish connections in your brain as it is between the corridors of Multilytheus if you mean to escape. But is it even a good idea to try to escape?
Multilytheus started with a Maya file called "hallway.ma." As new rooms and the various paths between them were plotted out, the size of this file increased. The file, however, was never renamed, and all of Multilytheus continues to take place in one hallway, although it may appear to be a complex network of tubes.
Our new game, Pharaoh's Dance, an action-platformer-roguelike on a giant spinning carnival contraption, is available for preorder now for 25% off: http://astroassembly.com/pharaohs-dance/
Follow us on Twitter: http://twitter.com/ASTROASSEMBLY
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