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“An experience not unlike that bit in a movie where a child wanders into some weird wonderland and ends up gazing about in slack-jawed delight.” – Rock Paper Shotgun
“…you definitely will want to explore Proteus’s island – trust us on that.” - Edge
“The best song I’ve ever played… Your play is what explains this piece, but the piece itself would work in isolation.” - PC Gamer
“What surprised me most about Proteus was I found myself going back to it over and over. There’s something delightfully intoxicating about it” - IGN
“This is a world that feels alive, and it feels as though you’re a part of it…. It’s enough to just wander, and have the world sing to you.” - Eurogamer
“Is it possible, though, to boil a game down to pure exploration? Dispense with the puzzles, points, rewards and any hoops to jump through?” - Electron Dance
“There is no jumble of videogame assets here, no back story, no audio diary, nothing, just an island, somewhere, with beautiful noise and curious life. I miss Proteus when I’m not there.” - Rob Fearon (owVideogames)
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"All I can say with any real certainty is that playing Proteus has been one of the most beautiful experiences of my life. " - Read More
"Ed Key and David Kanaga made a game. The result was Proteus. Generative level design triggers a generative sound track for players to immerse themselves in. Proteus aims to capture the mystical feeling of wandering about in the wilderness. I classify Proteus as part of the wonderful wave of games that are contributing to the expanse of both explicit and implicit narrative in indie games. " - Read More