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Rktcr [Oct 7 - 10]

Official threads for IndieGameStand's 4-day game deals

What do you think of this feature? (Choose Multiple)

I like the game
4
20%
I like the developer
3
15%
I like the bonuses
4
20%
I dislike the game
6
30%
I dislike the developer
0
No votes
I dislike the bonuses
3
15%
 
Total votes : 20

Post October 7th, 2013, 1:18 pm

Posts: 1360
Location: Ottawa, Canada

Rktcr is a physics/momentum platformer where you can see the future and time doesn't move without your explicit say-so.
The learning curve is steep, but it is immensely satisfying to learn and refine the many control strategies enabled by these perfection-without-twitching controls.

Rktcr is available on Windows, Mac, and Linux. Pay at least $1 and you get a Desura key as well!

phpBB [video]


Beat the average and get:
  • Bonus level pack
  • Rktcr wallpapers
Top three contributors (see feature page for more info):
  • Rktcr posters
  • Rktcr stickers
  • The top contributor gets the coveted physical copy on a USB stick

Image
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Image

Post October 7th, 2013, 3:43 pm

Posts: 332
Location: Yorktown Heights, New York

Here's the first video in the Learn To Play Rktcr series, with tips and strategies from the dev himself. I'm usually against watching guides and stuff like that, but these videos are extremely helpful and reveal tactics and maneuvers that I would have never considered myself.

phpBB [video]
Last edited by Bronxsta on October 8th, 2013, 8:23 am, edited 1 time in total.
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Post October 8th, 2013, 6:59 am

Posts: 150
GnomeSlice wrote:
Top three contributors (see feature page for more info):
  • Rktcr posters
  • Rktcr stickers
  • Physical copy on a USB stick


This seems to imply that all 3 top contributors get the physical copy on a USB stick. But the actual main page says this:

Top three Contributors Win:
Top 3 Contributors receive two Rktcr posters, two vinyl tchow logo stickers
Top Contributor gets the coveted physical copy (one of two ever made) of Rktcr on a gilded USB drive in a hand-made box!

Assuming the main page is correct, this post should be changed as it is somewhat misleading.

Cheers.

Post October 8th, 2013, 9:38 am

Posts: 1360
Location: Ottawa, Canada

oogla wrote:
Assuming the main page is correct, this post should be changed as it is somewhat misleading.

Thanks, fixed that.
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Image

Post October 8th, 2013, 10:34 am

Posts: 332
Location: Yorktown Heights, New York

Rktcr impressions are up on my blog. Cross-posting here if anyone's interested or on the fence about the game

Possible futures, altering time. This isn't Fringe. It's the time-controlling physics platformer Rktcr
Rktcr ("rocketcar") is not just about tricky physics-based platforming. Sure that's the core gameplay but Rktcr's true focus is perfection. It's all about refining and honing your runs to achieve that single perfect attempt and thanks to some of the coolest time control mechanics I've seen in a game, that pursuit of perfection remains fun and satisfying throughout.

A description of Rktcr probably sounds like an abstract Fringe episode. You control a rocket propelled vehicle through twisting environments to reach portals to new levels, and must consider possible futures and move back and forth through the timeline of your run to perfect your route. That may sound complicated but in practice, the gameplay is easy to grasp, a challenge to master. You control your rocket's thrust with the arrow keys and move back and forth time, as well as slow and speed up time with A,D, Shift, and Ctrl. A real-time path extending from your rocketcar shows you exactly where your vehicle will end up and how every change in thrust and momentum will affect your movement. This allows you to correct a failed jump in mid-air or figure out how to best conserve your momentum upon landing. You can even save and share your paths online. Reaching portals lead to new levels and in my opinion, the level transition is one of the coolest effects I've seen.

Rktcr isn't an easy game; in fact it's more complex than I expected. There are numerous factors and special maneuvers to consider and utilize from simply conserving momentum to using the spring that connects your wheels like a rubber band to catapult you over large gaps to alternating wheels for better traction up inclines. You'll have to utilize this skills in conjunction with your ability to control and change time to succeed across an expansive campaign filled with open twisting levels and a challenge mode. There's even a story, connected to the gems you collect throughout the campaign, but it's more a humorous aside than anything else.

Rktcr may be too frustrating or difficult for some players, but I found the challenge fun and rewarding and there's no other game quite like Rktcr.
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Post October 8th, 2013, 11:20 am

Posts: 1

A few more pictures of the Limited Physical Edition, from http://news.tchow.com/2013/10/rktcr-limited-edition.html:

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Both copies side by side -- winner will get to choose which they want; I'm not sure what I'm going to do with the other one:
Image

The USB key. Yes, that's real (23K) gold leaf:
Image

Larger versions of all these images over at the news post. I think this is one of the coolest things I've ever made, and I hope it goes to a good home.

Post October 8th, 2013, 11:56 am

Posts: 332
Location: Yorktown Heights, New York

I love the level transitions. The effect never gets old
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