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Multilytheus

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Would You Support This Game for IGS?

Yes
5
50%
No
4
40%
Don't Know
1
10%
 
Total votes : 10

Post September 26th, 2013, 3:34 pm

Posts: 524
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Game: Multilytheus
Platform: PC/Mac (Desura, DRM-free)
Developer: Astro Assembly

Game Description:
Multilytheus is a difficult abstract first-person puzzle game about navigating and understanding space. Inspired equally by At a Distance, Metroid Prime, Corrypt, Half-Life, Doom, Super Mario 64, 2001: A Space Odyssey (which isn’t a game), and the artwork of Paul Klee (which are also not games), Multilytheus wants to reorient your perspective through an encounter with the unfamiliar. Multilytheus is a maze to be explored, and it won’t be easy to hold everything in your head. It’s as important to establish connections in your brain as it is between the corridors of Multilytheus if you mean to escape—if you think escape is a good goal to seek. Multilytheus started with a Maya file called "hallway.ma." As new rooms and the various paths between them were plotted out, the size of this file increased. The file, however, was never renamed, and all of Multilytheus continues to take place in one hallway, although it may appear to be a complex network of tubes.
Games I Support For IGS:
    Cinders
    Consortium
    Beat Bros
    Delver's Drop
    Long Live the Queen
    Deo
    Shovel Knight

Post September 26th, 2013, 3:35 pm

Posts: 1556
Location: Ottawa, Canada

I've been hearing noises about this one recently. It's been compared to Antichamber, and it looks nuts. +1.
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Post September 26th, 2013, 3:41 pm

Posts: 524
Like it says in the game description, apparently the whole game is simply one big corridor but from MANY different perspectives. The game really does "mess" with your brain heh.
Games I Support For IGS:
    Cinders
    Consortium
    Beat Bros
    Delver's Drop
    Long Live the Queen
    Deo
    Shovel Knight

Post September 27th, 2013, 2:08 pm

Posts: 332
Location: Yorktown Heights, New York

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