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Waking Amy Review: Puzzle/Combat hybrid. Needs help w. KS

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Posts: 78
Latest Review! Another game in need of help with crowdfunding on Kickstarter. If you like puzzle games, you'll like this puzzle/combat hybrid. Waking Amy is a platform puzzle/combat hybrid that takes you inside the imaginative mind of Amy, a young girl who's suffering from a coma. With a unique concept and challenging, yet sometimes infuriating puzzles; this game really deserves to be fully funded.

One of the devs of this game gave me an exclusive demo (only medias can get it atm) so that I can do a full breakdown review and help them with their crowdfunding. If you could perhaps check it out (also any form of help from you guys will be appreciated by the developers). Right now I'm gna post this on other sites to hopefully give them more exposure. They're 50% in their kickstart and we got 13 days to meet their goal. The Fran Bow one (the other one I'm helping out) is only $1.4k away from fully funded! So if any of you guys helped, I wna say thank u! Anyway, here ya go.

PS: =) I saw the game on here too~

http://lexietindiegamerevbdblog.com/201 ... out-50-in/

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http://lexietindiegamerevbdblog.com/: Indie Game Review Blog. My goal is to help indie games get the recognition they deserve, and helping gamers get exposed to awesome indie games. I also host giveaways from time to time :)


Posts: 1360
Location: Ottawa, Canada

I heard about this. Another development studio I was following (whom I can't remember now) mentioned this game and recommended supporting it. The premise looks nice, but something about the visuals really bugs me. :?
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Posts: 78
GnomeSlice wrote:
I heard about this. Another development studio I was following (whom I can't remember now) mentioned this game and recommended supporting it. The premise looks nice, but something about the visuals really bugs me. :?


=o lol yeah I wrote about that on the blog too, it was confirmed they're going to polish and work on the visuals. It's usually like this in many other early in development games. It's usually for progress sake. Personally I don't mind the cartoony mesh/model because putting a nice texture on them would make a huge difference. But the guy handling that told me that since he's a full time student and also has a part time job, they pretty much had to make progress with the game mechanics and other things first before doing the "Art" part so to speak. :) I've seen other games that did the same upon early production. That's why I also wrote on the visual section for people not to judge the game based on the aesthetic since it's not final yet
http://lexietindiegamerevbdblog.com/: Indie Game Review Blog. My goal is to help indie games get the recognition they deserve, and helping gamers get exposed to awesome indie games. I also host giveaways from time to time :)


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