

1. Basic info -
I am twenty five, and I come from Spain, although I have been outside Spain for a few years now.
2. When did you start/learn how to code and at what point did you decide to create a game? Did you go to school or just pick coding up as a hobby?
I started as a proofreader for Evelend Games, who taught me everything I know about programming and game development. They encouraged me to develop my own game and that's when Antipodes was born. Then Super Tower Rush in collaboration with André came out.
They are self taught, and so am I.
3. What was your inspiration for creating Super Tower Rush?
Japanese arcade games, and also games like Tetris.
4. What problems did you run into working with a partner that lived in an entirely different country?
Maybe a speed problem, which is not a big one until you start getting your work scheduled. Then you really have to be good at coordinating people.
Another funny element of this Japan-Norway connection is the totally different time zones, which force us to sacrifice sleep and others by turns.
5. What is your favorite indie game?
What? Only one? Pixelry then
6. What is your favorite game of all time?
It actually depends on how I am feeling, I have always thought that, since different games are different worlds, one cannot compare.
7. In a primarily male dominated gaming culture, how do you feel about being one of the few female indie developers out there?
I don't feel any different. I know sexism in this industry is a big issue and there are still things left to fix, but neither positive sexist discrimination like extreme popularity regardless the product, nor negative sexist discrimination like underestimation of my work have been the case for me.
8. Have you heard how beautiful New Jersey is this time of year?
I have never had the pleasure to see it by myself.
If you are inviting me over, I'd accept a straightforward offer. I am a nomad after all!
9. Have you ever seen the American classic 1995 film, "Hackers"?
Hilarious.
10. What would you like to see happen for indie gaming in the future?
A decrease of the prices of the tools to get started, or even better, the creation of open source tools, so new developers can bring their innovative ideas to life with no previous investment, which not everybody can make.
I am soon releasing Antipodes' source code, by the way. I hope everyone takes a minute to check it, because it is ridiculously chaotic, one of those things one needs to see by oneself.
11. Anything you would like to add for our viewers?
Yes. Privative sucks. Open Source is the future. Think about any problem. Open source can fix it.
I am still learning, and my games, creations that I'm very proud of, have been the result of that process, but I promise not to stop until I can get rid off all dependence on privative software.