Survive on a Tropical Island: Overcome the weather, vicious animals, injuries, disease, dehydration and famine to build your home on a deserted island. You start out shipwrecked, thirsty and alone. Start your campfire, find weapons and forage for food before the night sets in. You scavenge what you can from what's washed up on the beach; but from then on, you're on your own.
Craft Your Own Tools: Hundreds of items interact in strange and unexpected ways. Attach glow worms to spears to light your way. Attach explosives to make them deadly. Attach a rifle because - well, why not? Craft your own shelter, bridges and walls. Build traps to snare animals.
Explore the Environment: Travel through beaches, caves and jungles. Swim through lakes and raft over oceans. Search for exotic crafting materials in hidden and deadly locations. Find your way home.
- Taken from the main website.
Currently Playing: You Have To Win The Game, Pid Recently Beat: Wake 2013, Momodora, The Last Door: Chapter One
Game is breathtakingly beautiful. I would love to see this in a pay what you want model - this should sell more than Gnomoria imo. It doesn't hold the player's hand too much and with continued development this could be an indie game of the year.
I have enjoyed my early access copy I won from IGS community member LexieTanium's giveaway. This game shows tremendous potential, but is almost unplayable in it's current state. Despite the early access on Steam I still very much think this game could benefit from an IGS cash infusion.
I have REALLY high hopes for the finished product and have fingers crossed that the developers are able to see it through.