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Constant C

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Post January 19th, 2013, 1:58 am

Posts: 2
Hello Everyone! We are Brain Damage Studio from Taiwan.
We made an android game two years ago called Constant C
We are remaking this game to PC and it will be finished in this year.
Constant C now is submitted to Steam Greenlight. If you like our game. Please give us your support.

http://steamcommunity.com/sharedfiles/filedetails/?id=119528550

Post January 19th, 2013, 4:19 am

Posts: 541
Location: Utah
huw12313212 wrote:
Hello Everyone! We are Brain Damage Studio from Taiwan.
We made an android game two years ago called Constant C
We are remaking this game to PC and it will be finished in this year.
Constant C now is submitted to Steam Greenlight. If you like our game. Please give us your support.

http://steamcommunity.com/sharedfiles/filedetails/?id=119528550

Be featured on IGS and I would give my support. Submit your game if you haven't already, the game looks great.

Reminds me a bit Of Light and Shadow and Stealth Bastard, plus some new mechanics that look very interesting.

Post January 19th, 2013, 5:53 am

Posts: 107
Looks really really good. Would be great if this game would be featured here on IGS. Please do so ;)
Image

Post January 19th, 2013, 7:04 am

Posts: 135
Voted yes, looks interesting.

Featuring this on IGS would be great.

Post January 19th, 2013, 9:14 am

Posts: 335
Location: Portugal
I saw this as soon as it was submitted to Greenlight, I really like the asthetic it reminds me of Stealth Bastard.

Post January 19th, 2013, 12:33 pm

Posts: 353
Location: Wilmo Delaware! Represent

You should definitely submit this to us so that we can get you in the developer portal. The game looks great - like a mix between And Yet it Moves and Braid.

Post January 19th, 2013, 1:45 pm

Posts: 2
thanks you guys : D
our game are still under developing.
we will finish it as soon as possible , then submit it on IGS : D

Post January 20th, 2013, 12:23 pm

Posts: 408
This game in Google Play https://play.google.com/store/apps/deta ... ght.roller have pretty good comments but it seems its strongly tied to gravity vector rotation. Can be quite hard to port...

Post January 20th, 2013, 2:17 pm

Posts: 541
Location: Utah
huw12313212 wrote:
thanks you guys : D
our game are still under developing.
we will finish it as soon as possible , then submit it on IGS : D

IGS has supported Alpha projects in the past. Just so long as it is playable (not broken) and the full product will be available on release. Never know how well a game will do on IGS, but some projects that have been in Alpha have netted some good funding from being featured.

Either way, glad you will be submitting in the future and look forward to playing it.

Post May 8th, 2013, 6:29 am
DpG

Posts: 16
This game should really come to IGS or any bundle for that matter, it's an awesome game and needs more exposure!

Post May 10th, 2013, 6:24 am

Posts: 95
DpG wrote:
This game should really come to IGS or any bundle for that matter, it's an awesome game and needs more exposure!


I don't think you'll have to wait long.. it'll most likely be in Groupees Be Mine 8.

Post May 12th, 2013, 8:00 am
DpG

Posts: 16
spoderman wrote:
DpG wrote:
This game should really come to IGS or any bundle for that matter, it's an awesome game and needs more exposure!


I don't think you'll have to wait long.. it'll most likely be in Groupees Be Mine 8.

It's sure looks that way, which is awesome.

Post May 16th, 2013, 4:25 pm

Posts: 3
Really loving the animation and art style! Seems I missed it the first time around on Android, I'll definitely have to take a look when I get home. Also reminds me a bit of Stealth Bastard :)

Post May 16th, 2013, 4:40 pm

Posts: 335
Location: Portugal
dbdibs wrote:
Also reminds me a bit of Stealth Bastard :)

My thoughts exactly!


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