I am an IGS fanboy and I buy everything they have because i trust their judgement and not only want to support the developers, but the concept of IndieGameStand. I'm also glad to see OSE as the selected charity again.
That said, I really really enjoy having more objective consumers than myself. If there weren't community members that were critical, it would really make the comments less interesting to me. I hope that everyone always feels the right to criticize/compliment with a good argument, I think that drunkenapekills is backing up his opinion sufficiently and I really enjoy his posts in the forum. Anyway, I hope that the forum is never dominated by fanboys like myself.
I disagree, but I value drunkenapekills' opinion. Sometimes it is just really easy to go into defensive mode when the model is attacked.
pysiu wrote:
I can always run Nintendo or Amiga emulator if i want pixels and poor graphic- is it really needed to make new games looking like this? Isn`t this actually making the possible customers go away? Am i the only one against this?
I have to agree with this argument, mainly directed to the Indie game industry at large. I usually think of myself in the minority since retro still seems to be "in". I am hopeful that we move forward with graphics in the indie industry. I would love to see some nice custom graphics engines, but I really enjoy Unity and some others. Cognition and McDROID were beautiful. I did enjoy Bridge It's graphics quite a bit as well. I think Pixelry is fantastic and the pixelated graphics are necessary for the mechanics.
So, gameplay will always trump graphics for me; But, I would really like to see graphics evolve instead of devolve.
Edit: BTW, there have been a lot of features here with great "evolved" graphics, I just mentioned some recent ones.
Kiril wrote:
Much like the impressionism/realism argument back in the late 19th century in art. Designers use pixel graphics as broad strokes to accentuate the emotion and movement, and add wonder, where games like Skyrim need the realism afforded by high fidelity to bring the immersion to the game.
I really like this comparison. It actually forced me to evaluate my opinion. I used to only enjoy classical paintings that were made to be photo-realistic, then I picked up the hobby of oil painting. Once I was involved in the process I fell in love with impressionism, which used to make me vomit. So, maybe if I got into game design I would have more appreciation for the [retro] art style. Thanks for the great comments!