"in one brief morning play session, TowerClimb has provided more memorable moments than some games provide after days of dedicated play." - (Rock Paper Shotgun)
From the Greenlight page:
"TowerClimb is a difficult and rewarding procedurally generated platformer.
The game borrows elements from the roguelike genre. If you die, you stay dead.
Every time you start a new game, you are a different man. You will never play the same level twice.
The game is difficult, but rewards patience, skill, and most importantly, problem solving ability.
Quite often, The game throws your character into dangerous situations which require you to think very carefully about your actions. If you die, It's most likely the result of breaking under the pressure, making a foolish decision in the spur of the moment, or making a foolish decision in the past (wasting resources).
The game involves a certain degree of resource management. Waste your blessings and you will perish. "
Why I suggest it:
I've had this for awhile and have had a good amount of fun with it. I actually assumed that it had already been suggested, which is why I am just now doing so. I haven't been playing much recently, but when I do, it tends too suck a lot of time out of me. Apparently a new update should be out soon, and work on chapter two is in progress. I also believe I read something in the forums about multiplayer being added.
You can get it for now $5 from the dev's site, but it will apparently go up to $10 at some point.