Bloop is a physics based puzzle game, where you have to build platforms, and use the environment(like portals) to your advantage. Build your way through 42 maps to discover the story, or make new levels with the editor!
The gameplay looks great (imo), but apparently there are still some things that need fixing. There have been some "Insert CD" and other launch-type errors, some raw mechanics and some areas that need more graphical smoothing over. I hope this game advances past some of these shortfalls as I really am attracted to the idea, hopefully these issues will be patched out. I enjoy the background graphics and music, so the game already has some good things going for it.
It still feels unfinished at this point though. I will be keeping an eye on this one as I really want it to evolve and succeed.
Here is an lp that shows more of the gameplay. It seems to work like it is supposed to in this vid, which is not what I have seen across the board. In any case, it does a good job of showing off the game.
Dev notified me another build was sent to IGS, I hope that it is played as this game looks to be something really fun. I also hope that IGS can communicate to devs, even in a minimalistic fashion if necessary, and let them know they received a new build or any kind of feedback so the dev doesn't feel things are being sent into a black hole.
These aren't devs thoughts (he is extremely kind), but i find it dismaying that folks submit stuff and then never hear anything back at all ever (4-5 devs have told me such). I love IGS and I want them to love devs enough to contact them back to acknowledge said existence. I know it is a small staff, but even a copy/paste job from some anon account is better than nothing. I just feel bad for these super nice devs that really need a break (it is okay if they don't deserve it and don't get it), but some kind of response, any kind of response would be great.
I've seen community members go out on a limb and get contacts with even amazing devs that are doing very well and are willing to help out IGS and then the ball drops somewhere (sorry for the running sentence). I only mention this because if IGS encourages community members to contact devs, then I hope IGS is willing to continue the relationship that is passed on in whatever fashion. I don't want to work to forge a relationship with any dev big or small and pass it on for it to be thrown in the garbage.