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Drums of War

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Would you like to see this game on IndieGameStand?

Yes, and featured
2
40%
In the store, but not featured
1
20%
Undecided
1
20%
No, it's not on my platform
0
No votes
No, other reason
1
20%
War is dumb
0
No votes
 
Total votes : 5

Post March 20th, 2014, 4:18 pm

Posts: 1483
Location: Ottawa, Canada

Game Homepage | IndieDB Page

Developer: Crasleen Games via Slitherine Ltd
Platforms: Windows
DRM & Distribution: Direct download, not sure if DRM'd but probably not.

Here's a link to the video below if it doesn't play here.

phpBB [video]

“Drums of War” - is a turn-based tactical strategy game boasting well developed combat system and interactive environment, providing wide opportunities for tactics.

You play the role of a hero-leader. As the campaigns unfold the size of your armies can increase by up to 16 varied units. By participating in battles, all of the units become more experienced while naturally getting stronger. Players have the ability to hire new recruits, buy potions and distribute artifacts obtained in battles between fights. Each unit can be outfitted with one artifact and two potions. In addition to common units the player's army can include up to three unique heroes.

The turn-based fights take place in field divided into traditional hexes. Just as in role-playing games, each unit is an independent fighter with their own skills and outfit.
Besides unit features the battle system takes many different properties into consideration:
- status effects (buffs) of units.
- sight type and lighting intensity of a certain part of the battle field.
- units placed on specific land types (walls, swamps, fords).
- unit sides (front, flank, rear) which is being attacked.
- passive skills of units.
- artifacts.
- enemies or allies being within easy reach.
- etc..

Almost every environment object is interactive – one can chop down a tree, set it on fire, or even turn it into an ally using magic. Even rivers can be frozen and one can move across the ice.
It’s important to know that the abilities of each unit depend on the sight type and lighting intensity – if one fights at night against night creatures (against skeletons or vampires for instance) they should stay close to fire.
Each unit has its own action points which can be spent for any action – movements, attacks, spells or active skills. The player can randomly move units during his turn.

With each unit the player has to make important tactical and strategic decisions. There is no need to remember a great number of each units properties or make complicated calculations – the player should rely on their personal assessment of the current situation. Should I draw the mages out from under the hostile attack of archers or have a cast a fireball spell? Should I freeze the river and cut into the enemy's rear with my cavalry or try to push the enemy into water? Should I feed reinforcements to the opposite wing to hold the combat formation or just draw back? The player will always have a choice.
For most of the actions only one mouse click is enough – directing your army is easy and comfortable.

Main Features
- 2 campaigns spanning 30 missions each.
- 4 available races, 50 unique characters.
- An interactive environment.
- Attack castles with siege ladders and catapults.
- Hotseat.

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Post March 22nd, 2014, 12:20 pm

Posts: 1483
Location: Ottawa, Canada

Unfortunate, but not unexpected news from the developer:
Slitherine have the exclusive right to distribute the game.
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