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Metacell: Genesis (in development)

Is there a great indie game out there that you'd like to see on IndieGameStand? Let us know!

Would You Support This Game For IGS?

Don't Know
Total votes : 7

Post March 19th, 2014, 4:20 pm

Posts: 553

phpBB [video]

Game: Metacell: Genesis
Platform: PC/iPad (DRM-free, Steam Greenlight, App Store)
Developer: Products For Robots

Game Description:
Metacell is a sci-fi thriller Being told over five parts, each with a different gameplay experience. Its first installment, Genesis is a puzzle game that uses different variations of the match 3 mechanic. Upon release there will be 6 different game modes; Arcade, Battle, Challenge, Puzzle, Story and Super Awesome Mode. Each of these game modes give a completely different player experience; for example Arcade Mode generates that intensity and difficulty of the old school arcade games while puzzle mode, is more relaxing and casual, like many of the standard puzzle games today.
Games I Support For IGS:
    Beat Bros
    Delver's Drop
    Long Live the Queen
    Shovel Knight

Post March 19th, 2014, 5:07 pm
GnomeSlice User avatar

Posts: 1578
Location: Ottawa, Canada

I have been waiting to post this for months, because the project appears to have stagnated. There have been no updates in a very long time.

Still though, I would absolutely like it see it come here if and when it's finished. Seems like a nice take on a classic genre, and the lore element really interests me as well.
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Post February 16th, 2015, 3:12 pm

Posts: 1
Heya GnomeSlice

The development of this game has not stagnated we just don't have enough freetime to spend working on the game and promoting it. Just the sad truth.

Since the completion of the beta01 in 2011 Tom has completely ripped apart the engine and rebuilt it allowing us to create our games within it the way we want then easily compile and port to the various platforms we want to be on, we have been slowly stabilizing the builds as of now. Since we all have full time jobs, families and don't have the disposable income or time to put into this project that it deserves; we move its progression one step at a time anyway we can; I like to call it poverty development.

Now with us getting greenlit we are having to find time we don't have or find some outside funding to accelerate our development to get the game completed the way we want it to be so we can feel comfortable charging money for it.

Believe us this game will be completed and completed the way we wish it to be with out compromise or tainting from outside sources. Their is a reason we stay indie and not under the thumb of some publisher.

I remember you from your interest in us on indieDB in like 2013 and it makes me smile that you continue to think we are awesome.

If anyone has any questions the fastest and most direct way of getting them answered would be on the facebook page or directly emailing me. You guys can email me by heading to our site and clicking the contact button at the bottom of the page.

Anywho stay dreaming,
John Posey III

Post February 17th, 2015, 3:07 pm
PlayerReview User avatar

Posts: 1006
Location: Utah
If your team wants to finish the game, I'd imagine you'll all find/make the time to do so, and congrats on being greenlit.

Promoting is probably the toughest part of being an indie studio, even with a finished, polished product. I've seen some good articles on that from the community, including some successful dev/publishers. Obviously, just releasing on Steam is a huge boon for being on the radar, although the Greenlight golden days are sadly in the past. Most devs still make more money in sales from the first day on Steam than they have in total prior to a Steam release, with few exceptions.

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