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Fortify - Special Edition

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Would you like to see this game featured on IndieGameStand?

Yes please!
4
50%
Undecided
2
25%
No, it's not on my platform
0
No votes
No, other reason
2
25%
Castles are dumb
0
No votes
 
Total votes : 8

Post January 24th, 2014, 12:20 pm

Posts: 1549
Location: Ottawa, Canada

Game Homepage | IndieDB Page

Developer: Holgersson Entertainment (@HolgEntertain)
Platforms: Windows, Mac, possible linux in the future
DRM & Distribution: DRM-Free, Desura, IndieGameStand

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A remake of the 2010 freeware release of Fortify. Fortify Special Edition is a real-time strategy game with a tower defense feel. Defend your castle from attacking monsters and siege weapons by using ranged and melee defenders, catapults, cannons, oil fields and more. You start at the Iron age and slowly advance to the Medieval Age and later the Imperial Age. Each age enables important upgrades and allows for new techniques to defend your castle.

Multiplayer mode plays like the campaign, but instead of having enemies attack automatically, every monster that attacks you has been sent by your opponent and you must also attack them.

The Special Edition includes
  • Real-time shadows based on time of day
  • Improved art
  • New interface
  • Save feature
  • Code optimization allowing for the new art and effects.
  • Multiplayer Player vs Player mode, tower defense style
  • Arcade mode: How long can you survive the attacks?
  • Achievements
  • Better implemented leaderboards
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Post January 26th, 2014, 12:42 am

Posts: 1549
Location: Ottawa, Canada

Just beat this game for the first time. Really cool, I had a lot of fun with it, and am planning on playing it many more times.

You can set up your castle to your own liking, and as you progress into new ages, you unlock new abilities like catapults and fire arrows. Lots of cool stuff, and battles are super intense. I definitely recommend this game, and think it would make an awesome feature.
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Post January 26th, 2014, 1:07 am

Posts: 946
Location: Utah
Kind of like a simplified Stronghold.. sure, why not.


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