there are several GREAT games made in Flash (Binding of Isaac just being the first one to pop into my head, VVVVVV was originally a Flash game, Incredipede is another Flash game that's great)
VVVVVV later was ported to C, guess why?
Incredipede is showing awful performance on everything except windows due flash limitations. On linux its even request to run in Chromium. Bleh.
Another example - Anodyne. Nice game, but have you seen its Android port? ZOMG i can only say, its simply awful. All thanks to Flash limitations.
There are also shitty games made in other languages other than those used in Flash
Thats not making these languages bad, thats means that developers made crap or didnt even care at all.
In fact, making a great game within the limits of the Flash engine can only speak to the ingenuity and creativity of the game developers.
Nope, its means that developers did mistake at very start while choosing their language and tool, and at the point they understood that they was wrong it was way to late to cancel all. Lets take Quest Run for example, nice game, but developers in their twitter said, for some reason, that its last flash based game, next one will be Unity or custom engine.
Actually, it's not their loss. They are making enough money through direct sales and steam/gog/humble to not need to bother with IGS, which has the purported philosophy of helping out lesser known indie games reach a larger audience than they could on their own.. DQ is well known and doesn't particularly need the exposure..
Well, fine. Great that they doing good. But its bad that they developed so much of self-estimate. IGS feature a lot of GREAT games. Not all of them, ofc, but many pretty BIG titles unexpectedly poped out here. So, if DQ is so comfortable with ignoring IGS i guess that it means only that IGS stuff should look elsewhere.