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Rodina

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Would you like to see this game on IndieGameStand?

Yes, and featured
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In the store, but not featured
1
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No, don't want it here
1
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Space is dumb
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Total votes : 5

Post December 15th, 2013, 1:34 pm

Posts: 1367
Location: Ottawa, Canada

Game: Rodina
Developer: Elliptic Games (Twitter)
Platforms: Unknown
Development Status: Alpha
Demo: Time limited to 1 hour

IndieStatik article

Rodina is a space exploration RPG inspired by games like Freelancer, Star Fox, and the Elder Scrolls. It has several cool features that space games typically lack- huge procedural planets you can seamlessly land on, the ability to walk around planets as well as your ship, and customizable ship interiors. It’s being made by Brendan Anthony, who has worked as a game developer for 10 years, and as worked as a gameplay programmer for Bethesda Softworks on such games as TES4: Oblivion and Fallout 3.

There has yet to be a video game which delivers the experience promised by decades of science fiction like Star Trek, Star Wars, and Firefly. The ability to explore space, to interact on the macro scale of planets and stars as well as the micro scale of rooms and characters, to own and customize a ship which becomes a kind of traveling home, to be given the freedom to explore and interact with the world at one’s own will- these features have yet to come together in a single game which fulfills the dreamed-of worlds that scifi fans imagine. Rodina aims to be a small step in the direction of realizing those dreams.

Rodina is a game where you seamlessly explore a solar system. Fly your spaceship from planet to moon to asteroid with no loading screens or warp doors. Explore these huge, procedurally-generated landscapes on foot. Customize your ship’s living spaces to suite your tastes. Get into dogfights with alien spaceships in order to secure control of valuable resources and property.

Rodina is an ambitious project and will grow over time after it is first released. The initial version of the game will be simple, and if it is successful, production will continue and features will be added. The possibilities are endless and over time we hope to develop Rodina into the game described below. (see website)


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Post December 15th, 2013, 6:43 pm

Posts: 273
maybe when the engine is beefed up a bit, but wouldn't touch
it at this point. Too Lo-fi for one; no loading and all that is easy
to achieve if you downgrade your graphics as seems to have been
done here but yea, not for me.
Plenty of big names as inspiration (meaningless but sounds important)
but when it pales even to the eldest incarnation of any of them...

Post December 16th, 2013, 8:00 am

Posts: 153
Location: Czech Republic
lol, "Rodina" is czech for "family" so i expected some czech made adventure. funny.

now on topic - game is imho "too alpha" to be evaluated
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desura acc: http://www.desura.com/members/lurtzcz
cat in my avatar is called Wendy. (and it is male, "Wendy" sounds gender-neutral in Czech)


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